// 版权归 Epic Games, Inc. 所有。保留所有权利。

#pragma once

#include "Engine/DataAsset.h"

#include "LyraLobbyBackground.generated.h"

class UObject;
class UWorld;

/**
 * 开发者设置 / 编辑器作弊
 */
UCLASS(config=EditorPerProjectUserSettings, MinimalAPI)
class ULyraLobbyBackground : public UPrimaryDataAsset
{
	GENERATED_BODY()

public:
	
	UPROPERTY(EditAnywhere, BlueprintReadOnly)
	TSoftObjectPtr<UWorld> BackgroundLevel; // 背景关卡软对象指针
};